10 MODE 3: LOAD "pic.bmp" CODE 100000 11 PALETTE 0,0: PALETTE 1,15 12 PALETTE 2,120: PALETTE 3,127 20 LET m=100118, a=24576, s=507904, l=256 30 FOR i=0 TO a*2 STEP l 35 LET d=s+a-128*(i/l+1) 40 FOR y=0 TO l-1 STEP 2 50 LET p=0 60 LET p1=PEEK (m+i+y) 70 LET p2=PEEK (m+i+y+1) 75 LET p=p2 BAND 3 80 IF p1=&33: LET p=p BOR 240 81 ELSE IF p1=&01: LET p=p BOR 16 82 ELSE IF p1=&02: LET p=p BOR 32 83 ELSE IF p1=&03: LET p=p BOR 48 84 ELSE IF p1=&10: LET p=p BOR 64 85 ELSE IF p1=&11: LET p=p BOR 80 86 ELSE IF p1=&12: LET p=p BOR 96 87 ELSE IF p1=&13: LET p=p BOR 112 88 ELSE IF p1=&20: LET p=p BOR 128 89 ELSE IF p1=&21: LET p=p BOR 144 90 ELSE IF p1=&22: LET p=p BOR 160 91 ELSE IF p1=&23: LET p=p BOR 176 92 ELSE IF p1=&30: LET p=p BOR 192 93 ELSE IF p1=&31: LET p=p BOR 208 94 ELSE IF p1=&32: LET p=p BOR 224 95 END IF 120 IF p2=&10: LET p=p BOR 4 121 ELSE IF p2=&11: LET p=p BOR 5 122 ELSE IF p2=&12: LET p=p BOR 6 123 ELSE IF p2=&13: LET p=p BOR 7 130 ELSE IF p2=&20: LET p=p BOR 8 131 ELSE IF p2=&21: LET p=p BOR 9 140 ELSE IF p2=&22: LET p=p BOR 10 141 ELSE IF p2=&23: LET p=p BOR 11 150 ELSE IF p2=&30: LET p=p BOR 12 151 ELSE IF p2=&31: LET p=p BOR 13 152 ELSE IF p2=&32: LET p=p BOR 14 153 ELSE IF p2=&33: LET p=p BOR 15 155 END IF 170 POKE d+y/2,p 180 NEXT y 190 NEXT i 200 PAUSE : SAVE "pic" SCREEN$: PALETTE
convertor disk mgt
original picture bmp
512*192 pixels
4 bits per pixel
= 16 colours
4 colours used only!
49270 bytes
Disable framesync option (go to menu/view or press F7 key).